A New Companion to Digital Humanities by Susan Schreibman, Ray Siemens, John Unsworth

By Susan Schreibman, Ray Siemens, John Unsworth

This highly-anticipated quantity has been widely revised to mirror adjustments in expertise, electronic humanities tools and practices, and institutional tradition surrounding the valuation and ebook of electronic scholarship.

  • A totally revised variation of a celebrated reference paintings, delivering the main entire and updated selection of learn presently to be had during this swiftly evolving discipline
  • Includes new articles addressing topical and provocative matters and concepts reminiscent of unfashionable computing, laptop fabrication, gender dynamics, and globalization
  • Brings jointly an international group of authors who're pioneers of cutting edge study within the electronic humanities
  • Accessibly dependent into 5 sections exploring infrastructures, production, research, dissemination, and the way forward for electronic humanities
  • Surveys the earlier, current, and way forward for the sphere, supplying crucial examine for an individual attracted to higher figuring out the speculation, equipment, and alertness of the electronic humanities

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Additional info for A New Companion to Digital Humanities

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Manovich, L. 2001. The Language of New Media. Cambridge, MA: MIT Press. McPherson, T. 2009. Media studies and the digital humanities. Cinema Journal 48 (2), 119–23. McPherson, T. 2012. Why are the digital human­ ities so white? Or thinking the histories of race and computation. In Debates in the Digital Humanities, ed. K. Gold. Minneapolis: University of Minnesota Press, 139–60. Montfort, N. 2004. Continuous paper: the early materiality and workings of electronic literature. html (accessed June 20, 2015).

2009). , HIPerSpace at Calit2). 3 Immersive Applications in Cultural Heritage Visualization A broad range of work undertaken is used to contextualize this chapter. This research acts as a proposition for the reformulation of digital narrative and digital aesthetics through virtual embodiment – bringing cultural heritage experiences into the public domain, specifically in museums. This applied research falls into two primary areas: the reformulation of digital cultural archives, including museological collections and cultural atlases; and the re‐presentation of tangible and intangible heritage.

Tratteggio retouch and its deriv­ atives as an image reintegration solution in the process of restoration. CeROArt. http://ceroart. org/1700 (accessed June 20, 2015). Haraway, D. 1991. A cyborg manifesto: Science, technology, and socialist‐feminism in the late twentieth century. In Simians, Cyborgs, and Women: The Reinvention of Nature. New York: Routledge, 149–81. Haring, K. 2007. Ham Radio’s Technical Culture. Cambridge, MA: MIT Press. K. 1999. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.

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