By Susan Schreibman, Ray Siemens, John Unsworth
This highly-anticipated quantity has been widely revised to mirror adjustments in expertise, electronic humanities tools and practices, and institutional tradition surrounding the valuation and ebook of electronic scholarship.
- A totally revised variation of a celebrated reference paintings, delivering the main entire and updated selection of learn presently to be had during this swiftly evolving discipline
- Includes new articles addressing topical and provocative matters and concepts reminiscent of unfashionable computing, laptop fabrication, gender dynamics, and globalization
- Brings jointly an international group of authors who're pioneers of cutting edge study within the electronic humanities
- Accessibly dependent into 5 sections exploring infrastructures, production, research, dissemination, and the way forward for electronic humanities
- Surveys the earlier, current, and way forward for the sphere, supplying crucial examine for an individual attracted to higher figuring out the speculation, equipment, and alertness of the electronic humanities
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Additional info for A New Companion to Digital Humanities
Manovich, L. 2001. The Language of New Media. Cambridge, MA: MIT Press. McPherson, T. 2009. Media studies and the digital humanities. Cinema Journal 48 (2), 119–23. McPherson, T. 2012. Why are the digital human ities so white? Or thinking the histories of race and computation. In Debates in the Digital Humanities, ed. K. Gold. Minneapolis: University of Minnesota Press, 139–60. Montfort, N. 2004. Continuous paper: the early materiality and workings of electronic literature. html (accessed June 20, 2015).
2009). , HIPerSpace at Calit2). 3 Immersive Applications in Cultural Heritage Visualization A broad range of work undertaken is used to contextualize this chapter. This research acts as a proposition for the reformulation of digital narrative and digital aesthetics through virtual embodiment – bringing cultural heritage experiences into the public domain, specifically in museums. This applied research falls into two primary areas: the reformulation of digital cultural archives, including museological collections and cultural atlases; and the re‐presentation of tangible and intangible heritage.
Tratteggio retouch and its deriv atives as an image reintegration solution in the process of restoration. CeROArt. http://ceroart. org/1700 (accessed June 20, 2015). Haraway, D. 1991. A cyborg manifesto: Science, technology, and socialist‐feminism in the late twentieth century. In Simians, Cyborgs, and Women: The Reinvention of Nature. New York: Routledge, 149–81. Haring, K. 2007. Ham Radio’s Technical Culture. Cambridge, MA: MIT Press. K. 1999. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics.